Necromancer

These summoners of the underworld can call upon the ghastly spirits and broken souls to give a painful death to their enemies.

Necromancers begin with the following stats:Necromancer:

135 Hp

180 Mp

5 EN

7 Attack

1 DEF

Necromancers can obtain the following skills:

L.1--Starts with: Spirit Shot(30 Mp): 30 Damage. +5 Damage a level.

L.2--New Skill: Undead Absorption(Passive): If enemy deals less than 1/3 of the necromancers Hp, necromancer will regain Mp equivalent to 1/3 the damage dealt. Can only level once, with four skill points, to make Mp heal 1/2.

L.4--New Skill: Skeletal Raise(40 Mp): Summons a skeletal warrior with: 90 Hp 2 DEF and 12 Attack, no skills. Every level increases skeletal Hp by 10 and Attack by 2. Every two levels increases DEF by 1, and another skeleton to be summoned alongside for only 15 additional Mp per additional skeletal warrior. Skeletons live 4 turns if not killed by then.

L.6--New Skills: Sacrifice(50 Hp): Regain 100 Mp. Every level increases Mp regain by 20, but Hp sacrifice by 5. Longevity(Passive): Skeletons and Blood Hounds last 2 turns longer. +1 turn longer per 2 levels.

L.7--New Skill: Consumption(100 Mp): Control an enemy unit or summon(not player) for one turn. When level 5, can consume a player, but cannot use skills when under your control. You cannot have the controlled person attack themselves.

L.9--New Skills: Fog(75 Mp): Reduce all enemies hit chance. Cannot level. Lasts 3 turns. Ghost Rain(120 Mp): Damage all enemies 30. Every level increases damage by 3.

L.13--New Skill: Blood Hound(75 Mp): Summons a blood hound to fight for you. Cannot miss. Has stats of: 160 Hp. 35 Attack. 7 DEF. Every level increases Hp by 15, Attack by 3, and DEF by 1. Every three levels adds an additional hound for an additional 20 Mp. Lasts 4 turns if not killed by then.

L.17--New Skill: Soul Steal(75 Mp, Ally unit or summon): Sacrifice an ally unit or summon to add all their current Hp, Attack, and Def to damage an enemy.

L.23--New Skill: Ancestral Power(150 Mp): 1.5x all your stats. Lasts 7 turns. Can only be used once per battle. Cannot level.

L.25--New Skill: Graveyard(120 Mp): Bring back up to 4 killed units into battle on your side. They have half stats, and cannot receive helpful or negative statuses. Cannot be healed. They cannot do any skills they had. Cannot be used on killed players. +1 addition revival every two levels. Maximum, 7 Revivals.