Rogue

Rogues are swift and versatile. They have a passive En regain at level 1. They can pick-pocket, sneak, and pull off quick stunts successfully.

Rogues begin with the following stats:Rogue:

165 Hp

25 Mp

110 EN

6 Attack

2 DEF

Rogues can obtain the following skills:

L.1--Starts with: Spy Potions(Passive): Regain 5 En a turn. +5 En heal a level.

L.2--New Skill: Quick Daggers(35 En): Attack twice. Bonus: This skill is good because you don't have to attack the same target with both hits. Cannot level.

L.4--New Skills: Throwing Knives(30 En): Deal 40 damage. +5 damage a level. Cannot be dodged. Quick Steps(Passive): Higher hit chance on all attacks. Cannot level.

L.6--New Skill: Pick-pocket(20 En, can be set to auto): Steal 10 gold on a successful attack. +5 Gold steal a level. +Higher pick-pocket chance every 2 levels. If a pock-pocket is not successful, the rogue can be counter-attacked.

L.7--New Skill: Sneak(20 En, can be set to auto): Steal a weak item on a successful attack. Can be stacked with pickpocket when both are level 4. If this is not successful, the rogue can be counter-attacked. Using both pick-pocket and Sneak can lower your chances of taking something. +Higher chance every two levels. +Stronger items every level.

L.9--New Skills: Flexibility(Passive): Higher dodge chance. Cannot level. Blend(70 En): Rogue dodges all attacks for 3 turns, and is still able to use skills. Higher chance for Pick-pocket and Sneak when this is in effect.

L.13--New Skill: Multi-Attack(60 En, 20 Mp): Deal 30, 25, 20, and 15 damage. Medium accuracy. Add 10 to the list at level 2. L.3 adds a 5 to the list. L.5 add a 35 to the list. Every two levels increase accuracy.

L.17--New Skill: Nervous Puncture(20 Mp): Pinch a nerve, stunning the enemy for 2 turns. Every three levels increases duration by a turn.

L.23--New Skill: Assassination: Consume all your En, Mp, Attack, and a bonus 120 Damage to quickly kill a foe. Every level increases bonus damage by 15. At level 5, skill becomes difficult to avoid. At level 7, it cannot be dodged.

L.25--Illusion(60 En, 90 Mp): Clone yourself once, making two of you. Only you(and me, or another trusted person, because you might lie to make the last one killed the real you -.-) will know the real one. Clones have exact stats and can also use skills(or else you'll know which ones are fake!). Except you can't have all your clones attack. Every three levels add an additional clone. Max level: 10. If a fake clone is hit, the attacker will suffer a 100% counter-attack chance and the clones are all juggled up again. If the attacker hits the right target, the target will suffer double damage, and all clones will disappear.