Magicians

Magicians are adept damage dealers, but weaker on health. Can cast defensive skills and have fatal abilities.

Magicians begin with the following stats:Magician:

125 Hp

220 Mp

5 EN

7 Attack

1 DEF

Magicians can obtain the following skills:

L.1--Starts with: Lightning Bolt(25 Mp): 35 Damage. +4 Damage per level.

L.2--New Skill: Fire Ball(35 Mp): 45 Damage. Damages 5 Hp each turn for two turns. +3 damage per level. +1 turn longer per 3 levels. +2 Hp each turn per 2 levels.

L.4--New Skill: Cloud(40 Mp): Enemy cannot use skills for one turn. +1 turn longer per 2 levels. Costs 10 Mp a turn. Adds 5 Mp a turn(stacks) if enemy uses turn to retaliate.

L.6--New Skill: Meteor Crash(70 Mp): 60 Damage to two enemies. Stuns one of them. +10 damage per level. +1 additional enemy to attack per 3 levels. +1 enemy to stun per 4 levels.

L.7--New Skill: Water Pool(50 Mp): Deal 15 Damage a turn. Each turn stacks another 5 damage. Costs 10 Mp a turn. Enemy is stunned after 3 turns for one turn. Then cannot use skills. Then two turns after that, they can't do anything but retaliate. Retaliating stacks 5 additional Mp cost a turn. Occupies caster. Continues until caster wishes to cancel, or depleted or insufficient Mp.

L.9--New Skill: Rock Wall(50 Mp): Defend against 75 Damage. 15 DEF. +10 Hp a level. +2 Def a level. +1 additional ally to defend per 3 levels.

L.13--New Skills: Entrapment Hazard(60 Mp): Traps an enemy in a wall that survives 90 Damage. Additional 15 damage a turn if caster occupies self on it. No Defense unless caster occupies, which will grant 15 DEF. DEF does not add. Can be destroyed by enemy's allies. Mind Psyche(0 Mp): +100 Mp regeneration. +20 Mp regeneration per level. Cannot be used on allies unless level 4.

L.17--New Skills: Drain Cyclone(100Mp): Enemy cannot do anything but retaliate. Caster is occupied. Costs 15 Mp a turn. Retaliation stacks it 5 a turn of retaliating. Drains 20 Mp off enemy a turn. +5 Mp drain a level. +1 additional enemy into Cyclone every 3 levels. Concentration(60 Mp): Boosts magic damage by 30. Does not occupy caster. Costs 15 Mp a turn until caster cancels or lacks Mp. +5 Magic damage boost a level. Can cast on allies at Level 5, but it will still cost caster Mp, not the ally.

L.23--New Skill: Star Fall(150 Mp): Damage all enemies 80 Damage for 3 turns. +10 Damage a level. +1 turn longer every 3 levels. If caster occupies self on this, it will boost damage by 1.2x but cost 20 Mp a turn.

L.25--New Skill: Whirlpool(80 Mp): Skip all enemy's turn. Does not work on an enemy in a L.23 mega status(Metamorphosis, for example), if they have one. Cannot level.