Warrior

Warriors are great at defense and skilled fighters with quick blows and mighty slashes. They have varying skills that make it difficult to find a weakness.

A warrior starts with these stats:Warrior: 

Hp: 215 

Mp: 10 

EN: 120 

Attack: 6 

DEF: 3

A warrior gets these skills:

L.1--Starts with: Berserk(20 En): 1.2x damage. +0.1x per two levels.

L.2--New Skill: Flurry(40 En):Attack four times with half accuracy.

L.4--New Skill: Reflexes(30 En): Higher dodge chance. Does not work for magic attacks. Lasts the length of the battle. Cannot level.

L.6--New Skill: Adaptation(15 En. per adaptation.Can be set to auto.): Decreases damage to any kind of attack done to warrior to 0.8x. -0.1 per two levels. Maxes at 0.6

L.7--New Skills: Cross Hit(40 En): Deal double damage. Cannot level. Rainbow Man(30 En): Destroys half a Magicians defense on a successful hit. Can only be used once per magician. Defense regained after battle, not permanent. Bone Guy(30 En): Same effect as Rainbow Man, but on an undead target. Neither can level.

L.9--New Skill: Champion(50 En): Deal 1.4x damage to other warriors. Lasts the length of the battle. Can only level once to 1.5x damage with 3 skill points.

L.13--New Skills: Final Blow(All En, minimum En required:half the max En): Triple damage. Clean Hit(All current En): Add all your En to your attack, increasing your damage.

L.17--New Skill: Muscle Mass(Passive): +100 Hp. +5 Def. +20 Hp a level. +1 Def a level.

L.23--New Skill: Rage(120 En): Heal 25 Hp a turn for 5 turns. 1.3x damage for 5 turns. +20 DEF for 5 turns. +150 Hp for 5 turns. +200 Max En for 5 turns. Destroy 10% armor to enemy upon attack for 5 turns(not permanent, doesn't stack). +20 Hp a level. +1 Def a level. +0.1x damage every 2 levels. Max 1.5x. +3 Hp heal a turn per level. +15 Max En a level. Heal 20 En a turn for 5 turns once skill is level 6. +5 En heal a turn available when this is unlocked. +1 turn longer for all effects every 3 skills.

L.25--New Skill: Flailing(65 En): Two Double damage attacks with half accuracy. Cannot level.