Animalist



Friends of the fiends of the forest, these summoners heed the call of mighty wolves and stunning bears with powering status aid skills to defeat any foe.

Animalists start with the following stats: 

Animalist

Hp: 160

Mp: 0

En: 140

Attack: 6

DEF: 1

Animalists can obtain the following skills:

L.1--Starts With: Wild Raccoon(30 En): Deal +20 attack with the ferocity of a wild raccoon. +5 damage a level.

L.2--New Skill: Cougar(40 En): Speed of the cougar. Increases dodge and accuracy by 15% for four turns. Does not level.

L.4--New Skill: Owl(40 En): Deal +40 attack with full accuracy and decrease enemy's next hit's accuracy by 50%. +5 damage a level.

L.6--New Skill: Eagle(40 En): Marksmanship of the eagle. +50% critical attacks for four turns.

L.7--New Skills: Master(Passive): +10 attack or +2% all effects on all animal-related skills. +5 attack and +2% a level. Rattlesnake(50 En): Deal double damage. Enemy suffers 20 damage a turn for six turns. +5 damage a turn per level. +1 turn longer per three levels.

L.9--New Skills: Wild Animals(80 En): Deal 60, 40, 20 damage to separate or same target enemy. Adds 10 in one level. Next level adds 30, next level adds 50. Next level adds 15, adds, 25, adds, 35, adds, 45, adds, 55, and adds, 65. That's max. Tamed Fellows(70 En): Animal attacks deal 1.5x damage for two turns. Does not level.

L.13--New Skill: Woodsman Expert(Passive): +200 Hp when fighting anywhere practically totally civilized. +10 Hp a level.

L.17--New Skill: Area Utilization(60 En): Use any of the following objects: Poison Ivy(Poison for 6 damage a turn for 12 turns), Sharp Bark(deal +50 attack), Annoy a raccoon(deal 150 damage), Fallen Vines(trap an enemy for four turns. Reduction from retaliation), and Frame Nut Steal(cause a collage of nuts to deal 20 attack for five enemies). Does not level.

L.23--Tree Savior(140 En): 5x Defense and 3x Hp. Does not level.L.25--New Skill: Bold(90 En): +80 Attack for seven turns. +10 Attack per level. +1 turn longer per three levels.