Hunter

Hunters are agile and adept fighters of the forest and great trackers. Their spears range far, and their blades slash quickly. They make handy Traps, but they need Lures.

Hunters start with the following stats:Hunter

Hp: 170

Mp: 45

En: 135

Attack: 6

DEF: 2

Hunters can obtain the following skills:

L.1--Starts with: Crouch(10 En): Increase your DEF by 7. Reduce your Attack by 3. Every level increases DEF by 1. Every two levels decreases Attack reduction by 1. Maximum: Reduce by 0 attack.

L.2--New Skill: Branch Javelin(25 En): +15 Attack. +1 Poison DoT per turn for 3 turns. +1 Poison DoT per two levels. +5 damage per level. Duration does not level.

L.4--New Skills: Ditch(45 En): Dig a ditch. Trap Skill. Requires a Lure. Skips an enemies turn for 2 turns. Taunt(25 En): A chance to make the enemy charge towards you. Lure skill. Useless unless a Trap is made beforehand.

L.6--New Skill: Cross Jump(30 Mp): Draw a cross on the air with your blade. Damage an enemy regularly with full accuracy, and heal yourself for that damage dealt. Does not level.

L.7--New Skills: Branch Swing(35 En): Hold back a branch and swing it. 75% accuracy. Deals +40 Damage. +3 damage a level. +5% accuracy a level. Tied Branch(40 En): Hold back a branch with a sturdy rope. Cuts the rope when a Lure is used. Lure required.

L.9--New Skills: Coin Juggle(25 En): Juggle a coin between your fingers. Lure. Higher effectiveness than taunt. Pull(25 Mp): Use your mind to pull the enemy towards you. Takes 2 turns to pull. 10 Mp the first turn(plus 25 Mp for casting), then 20 Mp the next turn. If the enemy retaliates, its +5 Mp stack. Can end up to a maximum of 70 Mp drainage. Does not level.

L.13--New Skill: Rattlesnake Vines(45 En): Hook up some vines on a tree. Some of the vines are disguised as snakes. Trap. Lure required.

L.17--New Skill: Precision Shot(25 En, 5 Mp): Full accuracy arrow shot with double damage. Does not level.

L.23--New Skill: Critters(125 En): Change into a snake, increasing your attack by 20, Hp by -60, DEF by -5. After you die, you change into a rabbit with increasing your attack by -5, Hp by -20, DEF by 18. After you die, you change into a tiger with increasing your attack by 25, Hp by 100, DEF by 8. After you die, you change into the final stage of a bear increasing your attack by 35, Hp by 125, DEF by 23. Also have unlimited Mp and En in the bear stage. If you die as a bear, you return back to human stunned for 2 turns with half stats. Bear form only lasts 7 turns if not stopped by then.

L.25--New Skill: Woodsman(Passive): 1.1x stats when you fight in the forest, woods, jungle, etc.