Priests

Priests can increase their allies’ combat abilities, aid them, and can prove to be worthy opponents against the undead.

Priests begin with the following stats: Priest:

150 Hp

140 Mp

10 EN

5 Attack

2 DEF

Priests can obtain the following skills:

L.1--Starts with: Heal(20 Mp)-Heal 50 HP. +25 Hp per level of heal.

L.2--New Skill: Holy Smite-15 Damage. 1.2x damage to undead. +5 Damage a level.

L.4--New Skill: Rays of Light(35 Mp)-Heal 35 Hp each turn for 3turns. +10 Hp a level. +1 turn longer per 3 levels.

L.6--New Skill: Sunlight(45 Mp)-Heal 40 Hp to all allies. Damage 20 to all enemies. 1.2x damage to undead. +10 Hp/Damage a level.

L.7--New Skills: Muscle Beefing(35 Mp): +15 Damage to all non-magic attacks. +5 Attack bonus per level. Lasts 4 turns. +1 turn longer per 3 levels. Mental Nerves(35 Mp): +75 Mp. +10 Mp per level. Lasts 5 turns. +1 turn longer per 4 levels.

L.9--New Skills: Endurance(35 Mp): +100 Hp. +5 DEF. Lasts 4 turns. +15 Hp per level. +3 DEF per two levels. +1 turn longer per 3 levels. Thousand Suns(35 Mp): +75 En. Lasts 5 turns. +10 En. per level. +1 turn longer per 3 levels.

L.13--New Skill: Holy Magic(35 Mp): +50 damage to all magic attacks. +15 Damage per level. Lasts 4 turns. +1 turn longer per 3 levels.

L.17--New Skill: Angel's Bless(40 Mp): +30 DEF. +3 DEF per level.

L.23--New Skill: Light Guardian(70 Mp): A guardian that mimics your attacks, allowing you to attack twice, but it is to the same target. The guardian will do the same damage as you, but if the enemy is undead, it is 1.2x damage. Cannot level up.

L.25--New Skill: Light Enchant(50 Mp): Bless a weapon or shield with +5 Light Damage/Defense. +5 Damage a level. +1 DEF a level.