Holy Paladin

Fierce warriors of the light, these are noble, and usually humble heroes that defend liberty with rays of hope they instill throughout the world.

Holy Paladins begin with the following stats:Holy Paladin

190 Hp

60 Mp

150 EN

6 Attack

3 DEF

 

Holy Paladins can obtain the following skills:

L.1--Starts with: Light Strength(30 En): +20 Damage. +5 damage a level.

L.2--New Skill: Sun Rays(40 Mp): +10 Damage for three turns. +5 damage a level. +1 turn longer per three levels.

L.4--New Skill: Charge(35 En, 10 Mp): Attack for half damage and accuracy, but allows all the allies on your team to attack before the enemies.

L.6--New Skills: Nobility(55 Mp, 20 En): All allies gain +15 damage for their next attack. +5 Damage a turn. Once level 5, can be set to 2 turns, but that's the maximum. Shun(35 En): Remove one helpful status from an enemy(they choose). Once level three, you can choose.

L.7--New Skill: Encouragement(30 En): Make a helpful status on an ally last 2 turns longer. Once level 4, it makes all their helpful statuses last 2 turns longer. Once level 3, it is at maximum turn longevity at 3 turns longer.

L.9--New Skills: Angel Bless(70 Mp, 40 En): 1.2x all stats for 3 turns. Cannot level. Faithful Strike(30 En): Hit an enemy for 1.4x damage with full accuracy.Power Hit(40 En): Hit an enemy regularly with 1.3x critical chance. Can only level to 1.5x

L.13--New Skill: Roundhouse of Light(75 Mp, 45 En): Heal all allies 50 Hp. Damage all enemies for 65. 80 damage to undead. Levels increase Hp by 7, damage by 8, and undead damage by 12.

L.17--New Skill: Prophet(90 Mp): Invincible for two turns, full accuracy. Cannot level.

L.23--New Skill: Guardian of the Light(75 Mp, 65 En): You take damage for all your allies with 2x Hp. All your Hp is healed, along with Mp, and En. Unlimited Mp and En. 2x damage. Lasts 3 turns. Cannot level.

L.25--New Skill: Hope(60 Mp, 50 En): Revive an ally unit with all stats recovered. They can use skills and have 2x stats for one turn. Cannot be used on players more than 0 levels above the holy paladin. Every level increases the higher level the paladin can revive. Maximum: 5 levels higher.